Currently on the academic job market — open to global opportunities in teaching, research, and innovation. Based in Massachusetts and available to join immediately. Relocation welcome. Use the contact information in the footer to connect.
Currently on the academic job market — open to global opportunities in teaching, research, and innovation. Based in Massachusetts and available to join immediately. Relocation welcome. Use the contact information in the footer to connect.
Research Domains: Society and AI, AI Literacy, Education Technology, Intelligent Tutoring, Computational Thinking, Game-Based Learning, Cultural Design
As a scientist in education technology and learning sciences, I specialize in the design and study of teaching and learning systems that support STEM education, with a particular focus on computational literacies, mathematics education, and the utility of AI for enhanced instruction. My work spans K–12 and higher education, using design-based research and empirical methods to explore how technology can strengthen instructional practice and improve learning outcomes.
I investigate how intelligent tutoring systems, game-based platforms, and multimodal AI tools transform educational settings in ways that align with curriculum goals, educator practice, and learner needs. My research bridges classroom implementation with institutional planning to support scalable, research-informed decisions.
At its core, my work helps learners and educators navigate rapidly changing technological landscapes. I build tools, strategies, and frameworks that position education as a driver of thoughtful, informed engagement with computational literacies—including AI as one evolving strand within broader genres of computing.
Additionally, I develop interactive STEM education technology and media for K–12 and higher ed, write and disseminate open educational resources (OER), and produce open-access commentary and open-science artifacts, while supporting educator development in AI and computational literacies. Broadly, my work develops research-based interventions—including instructional scaffolds and engagement mechanisms—that sustain a positive learning state (e.g., designing educational games, requesting hints, solving problems) and reduce disengagement (e.g., quick-guessing, gaze wandering, not reading, skipping problems).
Explore the AI in Education, Interactive STEM EdTech, and Publications pages for ongoing, and previous research projects in advanced learning technologies.
Ph.D. in Mathematics, Science, and Learning Technologies (MSLT)
University of Massachusetts Amherst
M.S. in Management Sciences
Merrimack College
B.S. in Computer Sciences & Physics
Osmania University
Society & AI
The Center for Knowledge Communication
Institute of Diversity Sciences
International Alliance to Advance Learning in the Digital Era (IAALDE)